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Week 4: Shot Development

  • Writer: payton schade
    payton schade
  • Oct 5, 2022
  • 1 min read

Updated: Oct 13, 2022

SCADxPowerhouse


Per our last review with our mentors, we were given the task of making a burn-in for our renders for presenting. I decided to create the burn-in and a slate for our group with nuke gizmos from Nukeipedia and from what I learned at my internship. Our Burnin automatically reads in the Frame Range and the name of the shot and then also displays our team name and our short film's name. Our Slate is on frame 0 before the shot begins which lists the shot name our team name a description of what was done as well as a spot where we can put previous notes that our mentors have given us. The slate however does need to be filled out manually per shot as it is more specific.




I continued to work on my Day to Night shots.

While developing the color for the shots we noticed the color was overexposed in several of our shots. So much so that I am not able to paint over it or grade it out. Therefore we are beginning to look at some of our other b-roll shots as options.


During this week I made some more progress on our sky replacement for shot 3


My groupmates also continued to work on the look dev, tracking, and modeling as well.


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