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SCAD X Harbor: Week 3

  • Writer: payton schade
    payton schade
  • Jan 26, 2023
  • 3 min read

Updated: Feb 11, 2023

Progress 1/31/23

Particle Swirl Render Update


Progress 1/30/23


Updates on the particle effect and texture. I added a glowing emission material to a random amount of the particles so it appears as if they glow. As the particles with no glow age and disappear it gives the appearance of the lead particles glowing the most and leading the rest.


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Progress 1/28/23


Previs Update

After feedback about our previs, I reworked our camera moves and added proxy geometry to make the previs video easier to understand. The next goal is to add the test shots we took this weekend as thumbnails to the video to give a better reference of what our videos will look like.



I also added a slate to all of our shots that detail information about each one. I created it as a gizmo in nuke so that we can easily utilize it constantly throughout all of our shot's progress. It can be edited if needed and sources the frame number from globals.


Progress 1/27/23:


Shoot Updates

Today our team went out to film our shots at Forsyth park, however unknown until we arrived, the cage did not include the Ursa mini tripod with our equipment. So we were not able to film our shots with the Ursa mini. Luckily our trip wasn't a waste because we also rented a Canon camera for shooting our HDRIs. We decided rather than wasting the trip we would shoot reference photos and film test footage anyways, so when we reshoot with the ursa mini we can fix anything we need to. During the shoot, Hailey made a list of things we need to do/remember for our reshoot...

- Bring a tape measure.

- Iron/steam backdrop sheet.

- Ursa Mini tripod!!

- Shoot high shots first before lowering the tripod.

- Don't move the camera for shots #3 & #5.

- Use a separate color marker for 3d placement.

- Pin backdrop and drape placement to poster board for less movement


Here are a couple of references and behind-the-scenes photos I took from today's shoot.



Updated 3d Previs of Camera Movements:

Below is a 3d previs of the camera movements we plan on shooting this weekend, we also added a shot (shot 4) to make sure we have a shot that is able to successfully show our bottle's caustics. All of our shots will be live footage with a simplistic wooden table and white fabric background. (Note: The timing of the flower effects will not be the same and there will be much more growth throughout all of the scenes)




Progress 1/25/23:


Feedback from Week 2:

- build the camera movements based on the effects occurring, and make the cameras more interactive with the environment

- test the caustics with liquid in the bottle

- fix the look dev setups white and grey values




Shot 3: Swirling particle test

I began testing the effect we plan to have in shot 3, swirling particles around the perfume bottle. I am still continuing to test different methods to customize the curve around the bottle


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Below is my Dop Network for the swirl. I was having trouble with the particles being attracted to the curve above their curve path which was causing a balling effect with the particles. I fixed this with the pop drag. I plan on looking further into customization with the curve force tool. As well as beginning to test the materials that will make the particles look like sparkly magic.




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© 2023 by Payton Schade 

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