Week 8: Harbor x SCAD
- payton schade
- Mar 2, 2023
- 3 min read
Updated: Mar 15, 2023
03/06/2023:
Week 9 video Submission:
03/04/2023:
Lighting Updates:
When I received the lighting setup, I imported it into my scene, and it lit my particles well, so I didn't need to have any additional lights as I did before.
I also made sure I didn't have any visible intersections.
There was one leaf from a flower that was intersecting the particles and another flower, so I decided to turn that flower's leaves off because the one that was intersecting the other flowers only had one visible leaf, so deleting them didn't cause it to look weird.
I was then able to render my particles to send to comp.

03/02/2023:
Flower Animation Retiming:
I began working on retiming the flowers in shot three to have some finishing blooming movement as the camera passes through the shot. As recommended by the mentors
To do this, I used a retime node to have the start frame be closer to the end frame, and then I clamped the last frame so the flower wouldn't disappear when the cache ends.
This gave us the subtle blooming effect we were looking for in this shot
Particle updates/troubleshooting:
Lighting Issues:
An issue mentioned during the critique was that my particles had such a weird condensed bright look to them.
I realized when looking through my file that when I was positioning the flowers and creating the layout, I had turned on all the lights that were originally lighting the flowers and forgot to turn them off.
This is what was making my particles look as if they were glowing when they didn't have any emission on them at all. After I turned this off, my result looked so much better.
Particle Count Updates
To make my particles less thick next I looked at my particle count.
When I saw how high I had it, I was not surprised my simulation looked so incredibly thick. I accidentally typed an extra 0 in my point count. Where I thought I only had 200,000 particles, I had 2 million.
I changed the particle amount to 900,000, lowering it by 1.1 million particles, and my result looked so much better than before and sped up my simulation a ton which was great.
My next step is to make sure I am not getting any intersections with my particles in the simulation
when Zach delivers the lighting setup, I can adjust the colors accordingly.
03/01/2023:
This week we got to meet our mentors in person, and this gave every group a lot more time to go over the different aspects of the project, and it was a lot easier to understand the critiques they were giving when they were right in front of us. A majority of the comments we received this week were focused on the lighting, which was expected by us as the lighting has had a bunch of major changes over the past couple of weeks. I some of the critiques and suggestions they gave us I noted below:
Note: Although shot one is cut, we are still retaining the same shot numbers, so although shot 2 is the first shot in the sequence, it is still referred to as shot 2
- Shot 2:
- The eucalyptus is having a retiming issue causing the growth to appear as if it is skipping frames in between movements
- The key-to-fill ratio is too high
- Shot 3:
- cut the 1st five frames and the last five frames because it feels like there is an abrupt stop it will make the movement much smoother.
- In this shot, add just the ending frames of the blooms for a little bit of extra movement in the flowers; this will connect the two shots
- Have the rack focus in the next presentation
- Shot 4:
- Particles are a little too thick
- Liked the more pinkish color
- Extend the ending, so the particles fully travel off-screen; then is when the cut to the title screen will be.
Overall:
- Keep key lighting at a 10 - 1 ratio
- Single-directional lighting (like from a window)
- Take a look at the flower petal edges and the subsurface edges
- Everything is individually too well lit
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